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Welcome to the Rules page, this is a list compiling all of the IC and OOC laws of London Ghoul. 

BasicsEdit

The following are the quintessential rules of all RP and some amendments that serve to encourage all forms of RP.

  1. No autohitting.[1]
  2. No godmodding.
  3. No metagaming.
  4. No drama.
  5. You may not start with anything you haven't earned. In example, say you start off as CCG or something of that ilk. Unless there were reasons made beforehand by an admin, you couldn't start your character off filthy rich or have obtained extraordinary items (SSS quinque, RC gas, arata; etc.) that you shouldn't have. These material things need to be earned through RP for your character to enjoy such luxuries.
  6. There are no zones of RP. Anything can and will happen in the role-play, there are no limits to people's actions. Of course with each action your character makes in this world, it will come with a consequence.
  7. Be concise and poised with your posts in RP. Because of the aforementioned rule and the very real possibility of death should a situation become fatal, fighting no matter at what level should always be taken seriously to help sharpen your mind in and out of character. You never know when you'll need to put your skills to use in a world so cruel as a ghoul's.'
  8. Regarding Tokyo Ghoul:Re. London Ghoul is based only off of the original manga, Tokyo Ghoul. This means that all information and new terms, species, etc are deemed noncanon to London Ghoul. So you will not see quinxes, trap kagune, oggai; etc.

AttributesEdit

In London Ghoul, we have an attribute system which dictates your character's inherent ability be it ghoul or investigator. These stats each reflect a different aspect of your character's capabilities, all of which are explained below.

  • Strength. This represents your character's physical strength.
  • Speed. This represents how physically fast your character can move.
  • Durability. This represents your character's sturdiness or how well they can stand against attacks.
  • Stamina. This represents your character's ability to sustain themselves from prolonged physical activity.
  • Intelligence. This represents your character's potential intellect and the knowledge they hold.
  • Perception. This represents your character's ability to percieve the world around you, being able to pick out things that your fellow friends or peers may not be able to see themselves.
  • RC Factor (ghouls only). This represents your character's RC level which also determines the power and ability of all ghoul traits, including: Regeneration, kagune power; etc.

All of these attributes are set in place in a small table with each being able to go from 1 point to 5 points in whole numbers. Ghouls may have up to 22 points and investigators may have up to 18 points to allocate into their attributes. These attribute levels will reflect their ability respective to their ranking, I.E C-rank ghouls or Rank 2 investigators. So if you have a 5 in strength it does not mean you are the strongest ghoul/investigator around but instead only the strongest among C-rank or Rank 2 investigators.

Earning Attribute PointsEdit

In order to gain attribute points, and in turn grow stronger, your character must do something exceptional. What this mean is that traditionally, in regards to an event or story-related moment you have to perform well to be worthy of gaining more points. However, you can also train your character IC in multiple and creative ways. Regardless of the method, at the end of the activity you will be rewarded based on your performance. This means if you lost a fight or put in no effort, you most likely won't be rewarded. However, if you win a fight or take your time and effort training you will be awarded more than you might normally expect. Bear in mind that attribute points are handed out rarely, and it's more likely for your rating to simply go up than for you to achieve more points to spend.

Ghoul LimitsEdit

Kagune types hold certain attributes or traits about them which give them weaknesses when compared to other types. This will also be reflected in their attributes, these limitations can be seen below.

  • Ukaku. Given their powerful, offensive abilities Ukaku-types typically wear out in battle quickly when compared to other kagune. They can not have more than 2 points in their stamina.
  • Koukaku. Koukaku-types possess excessive strength and durability due to their RC Cells' density. They can not have more than 2 points in speed.
  • Rinkaku. Rinkaku-types are a maelstrom of offense and also boast the greatest regenerative ability. This is because of the weak binding that their RC Cells possess. They can not have more than 2 points in durability.
  • Bikaku. Bikaku are the most balanced and well-rounded of kagune, because of this they do not have any particular strengths or weaknesses.

ReferencesEdit

  1. May be circumstantially allowed in light of the failures of another roleplayer in fights, as is standard.